This guy focuses on putting as many status effects onto the enemy as possible, to minimize the damage they do while increasing the damage they take. (unfortunately, probably not until release) I have no idea how well this build would actually work, or even if it could work, but I definitely intend to find out as soon as I can get to later content. You can use it right before you head into a big group of enemies, dealing tons of splash damage and making your Ancient Spear and Weapon Throw abilities even more likely to kill stuff, and if they do, they explode, dealing even more damage. Wrath of the Berserker is your big cooldown. Unforgiving also makes it a lot easier to keep this active, even out of combat. I went with the straight damage increase to increase it's chance of killing things, and to make it more efficient at killing specific targets.Įarthquake can be used every 20 seconds with the rune and Boon of Bul-Kathos combined, and is the main reason you'll want to head into the fray, though you'll probably want to leave again pretty quickly.Ĭall of the Ancients gives you more bodies to keep stuff away from you, and with Boon of Bul-Kathos and the rune combined, you can have it active permanently. Weapon Throw is great to use against single targets like champions, or casters that need to go down quick, and also makes for great filler between Ancient Spear cooldowns. With 8 spears thrown, your chances of killing something with it is greatly increased, so with No Escape you should be able to use it very often. It can also knock creatures back, which is good because this build actually doesn't want to be near enemies most of the time.Īncient Spear is your primary weapon against groups of enemies. This would probably be paired with as much gear that gives you fury over time, assuming any exists.īash is intended mostly to generate fury when you don't have any other options. A funny sort of Barbarian build, that focuses on a lot of the odd abilities, but it ends up being fairly synergistic overall.
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